Friday, February 13, 2015
Gaming in the Classroom
After playing Xbox 360,- I played a racing game I can't recall the name of at this moment- I have a new understanding of the benefits gaming consoles can bring to the classroom environment. I think that it is very important to recognize the popularity of gaming as well as the advanced technology that it provides. Giving students the ability to play in the classroom while still allowing for educational value may have been a stretch in the past, but now there is much to learn from the world of gaming.
Bringing gaming platforms into the classroom allows teachers to provide a fun experience that challenges students' motor skills, inspires creativity, and channels memorization and strategy development. Used in the right proportions, gaming can raise the bar for learning as it goes beyond the interaction students have with textbooks and lectures.
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